Jethro Waters, Dan Peterson, Ph.D., Laurie McCollough, and Luke Norton made a pair of animated videos (
1,
2) that explain why correlation does not equal causation and how we can perform lab research in order to determine if causal relationships exist.
I like them a bunch. Specific points worth liking:
-Illustrations of scatter plots for significant and non-significant relationships.
 |
Data does not support the old wive's tale that everyone goes a little crazy during full moons. |
-Explains the Third Variable problem.
 |
Simple, pretty illustration of the perennial correlation example of ice cream sales (X):death by drowning (Y) relationship, and the third variable, hot weather (Z) that drives the relationship. |
-In addition to discussing correlation =/= causation, the video makes suggestions for studying a correlational relationship via more rigorous research methods (here violent video games:violent behavior).
 |
Video games (X) influence aggression (Y) via the moderator of personality (Z) |
 |
In order to test the video game hypothesis without using diary/retrospective data collection, the video describes how one might design a research study to test this hypothesis. |
-Finally, at the end of the video, they provide citations to the research used in the video. You could take this example a step further and have your students look at the source research.
Special thanks to
Rajiv Jhangiani for introducing me to this resource!
Comments
Post a Comment