Shameless self-promotion 2

Here is a link to a recent co-authored publication that used Second Life to teach students about virtual data collection as well as the broader trend in psychology to study how virtual environments influence interpersonal interactions. Specifically, students replicated evolutionary psychology findings using Second Life avatars. We also discuss best practices for using Second Life in the class room as well as our partial replication of previously established evolutionary psychology findings (Clark & Hatfield, 1989, Buss, Larson, Weston, & Semmelroth, 1992).

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