In honor of the New Year, a post about health.
A team of researchers from Harvard made a brief video that describes their recent publication. The video includes discussion about their hypothesis generation, methodology, and research findings.
Their research question: Does the game Pokemon Go actually improve the health of users?
How to use this video in your class:
-This is an easily understood research project to share with your RM students. It also goes into detail about the statistics used for analysis.
-And the researchers, from fancy-pants Harvard, aren't afraid of being a bit silly and having fun as researchers. As demonstrated by the below images from the video:
|This guy. Seriously. I hope to some day love my data as much as he loves his data.|
|And they made graphs using Pokemon balls|
-How do we get our research ideas? Sometimes, from observations about every day living. This research was inspired by the Pokemon Go phenomena. I try to convince my students that many research ideas are the result of genuine curiosity about the world, and I think this does a good job of illustrating it.
-It is a video.
-Accessible example of quasi-experimental methods to create an a control group and an experimental group.
-You could use this video as the Cliff Notes to accompany the actual research paper. For students who are new to reading source material, this might be a soft step into navigating publications.
-Could be good for human factors or health psychology classes in addition to stats/RM.